M'hael Aramel Admin
Posts : 67 Join date : 2012-01-11
| Subject: Beginners Guide! Fri Jan 13, 2012 10:55 pm | |
| In this guide, I will be covering quite a few things that most beginners would like to know.Remember! These are just my opinions on how I play. I do not mind suggestions, or a polite correction, but do not tell me I am wrong.✓What are the best weapons for the game? ✓What buildings should I upgrade? ✓How should I spend my skill points on heroes? ✓What Devices should I use? What is Reinforcing and how does it affect me? What should I research? How do my Heroes level up?
Heroes - Spoiler:
Your heroes can level up 4 different ways: 1.PVP battles. 2.Building/researching(Including rebuilding ship designs. Though the exp is only half) 3.Story mission battles. 4.Reinforcing other players.
There are 4 different type of heroes each giving their own amount of skill points. *=Secondary skill is determined by the main skill and is not the same as your second highest skill. Secondary skills are paired with their offset. Example: war/cmd,build/tech and vice versa. You will not get points in build if your main skill is war.
White: 1 skill point in highest skill automatically and 1 free skill point to spend on whatever you want. Green:2 skill points in highest skill and 2 skill points to spend wherever you want. Blue:3 skill points in highest skill and 1 skill point in secondary skill* as well as 3 points to spend in whatever you want. Purple: 4 skill point in highest skill and 2 points in secondary* as well as 4 points to spend wherever you want.
For War/command heroes I think you should have 3 heroes with a skill ratio of 60war/40command.For the other two, it should be 65command/35war
As for building/tech, just put all your skill point in one or the other. Go full pure. For example if I got a build/tech hero, I would only put skill in build. Never war,command, or tech.
Building - Spoiler:
Since the new update, this strategy has changed. Here is the updated version.
Follow the quest line on your home planet, and on your second, third, and fourth planets focus on Control Center, Emplacement, Power Plant, and Ore Mine in that order. In my opinion building your taverns is a waste. Better to leave them at level 1 so just in case you get a blue/purple tech or build you can easily convert it to a War/Command. You will want to level you shipyards up higher later on so you can hold more army in reserve. If you wish to build ships on multiple planets, it may also be worth building up the institute and laboratory since they lower energy/ore costs for ships for that specific planet.
Weapons - Spoiler:
Biochem up until level 21 laboratory. Then you will want to switch to your racial weapon, which can go to level 25. Racial weapons are as follows: Alcon(elves): Lasers. They have a green home planet. Humans: Missiles. They have a home planet that looks like earth. Mu(Bunnies): Carrot. They have a home planet that looks like a bunny head Vereen(Weird demon people):Biochem. They have a red volcano home planet.
Devices - Spoiler:
This all depends on what ship you are using. I am only going to list the two types of ships I use. Fighter:Target, Leth.Defense. Mothership: Motherships I like to use two builds... One attacking and one Defending. Attacking: Target ,Dodge, Speed, Attack. Some people like to take out speed and replace with a more defensive device because speed just determines attack order - so either you have the advantage or you don't. Defense: Defense ,Dodge, Leth.Defense, Armor.
Currently undergoing maintenance. Check back later. Grammar/formatting fixes and few additions. My additions in this color, which I reclaimed! --ZhanI changed my main color for you Zhan <3 ~Aramel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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